![]() The level select now has "Options" in the bottom-right. If you fireblast and hit multiple gems, it shows one popup totalling the gems instead of a mess of "+1" and "+2". Stacked popups in PlatinumQuest level "Arctic Inferno". "Top 5 Scores" now reads "LEVELNAME, Top 5" to distinguish end-of-level screenshots. Blast defaulted to Right Click (E still remains a secondary trigger). The gem counter has a rainbow effect upon getting 100% quota. Gem popup texts are slightly brighter in color. ![]() Double Spawns now no longer sends the score to the server if it was ever on. The Score Predictor works for Singleplayer but does not use the same UI, and it is now no longer shown next to every player in MP even if turned on. The end-of-level screen now shows how many good Time Travels you've collected in the level. Restarting levels involving lots of parented objects (mostly, iceshards and rotating objects) should be much faster on most levels (the old code unparented and reparented all the objects). Going back into a level you just exited out of is much faster (it won't unload the level when you leave). Gem Collection levels show the number of gems required in the level select, such as "Pick up 4 gems, and then get to the finish!". When you pause, most sound effects, like Time Travel/Tornado/Fan effects are paused. Removed the Time Travel timer in PlatinumQuest level "Dependency" because of this. (This can be hidden by setting "$pref::HideTimeTravelTimer = 1 " in the "platinum/client/mbpPrefs.cs" in the game files.) Time Travel timer on the right side of the timer. New "MBG Timer" texture pack which also includes classic MBG help triggers. The radar now doesn't show Gravity Modifiers on the same gravity as you. This is on by default, but can be turned off. Powerup Timers feature, similar to the powerup timers in Marble Blast Fubar, showing how much time you have left on powerups and teleporters. Did almost all the backend work to get the update built and pushed. MBU Gravity Modifiers and Ultra Blasts use a bloom shader to better match their MBU appearance. Changes in the MBExtender plugins to optimize slower functions, especially interpolation on rotating objects. rrecs are now compressed by being saved in. Thank you to each and every single one of you for everything you’re doing to continue to keep this game alive. She also made multiplayer levels accessible offline.Įach of these people did so much more than that quick summary, the full changelog is listed below. Main_gi fixed a ton of bugs including the gem madness bug, the teleport respawn exploit, the flair bug, and lots more, as well as adding the new experimental multiplayer modes.īlasted made all the leaderboards levels accessible offline and added some new offline levels from Marble Blast Mobile.Ĭonnie, along with daniel, created brand new camera paths and level previews of every single custom level on the leaderboards as well as updating all the ones for the MBU levels to show the new graphical changes. RandomityGuy took the time to make sure this update worked for Mac users as well as managing all the backend stuff to get the update built and pushed to everyone, this update would not have been possible without him.ĭaniel741852 made all the new Marble Blast Ultra graphics and fixed some other graphical inconsistencies across the game. ![]() Ever since then a new team of developers have been hard at work to bring us a new update and we are excited to announce that it is finally here! ![]() As you all know, in the middle of March the old dev team decided to release their last update to PQ.
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